![]() ![]() Arena challenges provide some added difficulty, yes, but I like the added choice of story mode.Īnd before you ask, to keep things fair in the leaderboards, we can have an entirely separate section where players are using added difficulty modifiers. It's really disappointing to me that this really fun skill is really so useless at a certain point of player skill and certain party types. Increases the speed of monster spawn rate, in exchange for increased chance of item/crystal drop. Risk and Reward - Pierce - Requires 50 Consecutive Beats.Hit Me With Your Best Shot - Gwen - Summons a new monster to the field, whilst casting a short Taunt."Kick Me" Sign - "Will make every monster in the club come running to you, never fail." - Enemies now spawn 2 at a time, OR an extra version of Monstrous Milkshake to add extra challenge.OR Summons a new monster when the current one is at 50% health. Monstrous Milkshake - "Brings all the monsters to your backyard." - Increases the monster spawn rate. ![]() Perhaps a piece of equipment, or a new functionality to a skill, a new passive ability? My ideas on this one: ![]() ![]() There really needs to be a way to automatically summon new enemies before the current one is dead. The skill is entirely dependent on there being one or more monsters in front of you, and if you're like me, most every monster is dead the moment they step onto the dance floor thanks to a combination of both Ralf and Violet dealing insane amounts of damage in a short amount of time. ![]()
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